At Matt’s in the Market
Wrox wins the first-Django-book-to-market race. Looks like a good one. Visit site »
Good ones, these. If number five is “Websites are complicated and we don’t have the time to deal with them,” then number six should be, “Websites are simple and we don’t have to put any time into dealing with them.” Visit site »
Heads into the office (late!).
Great interview with Khoi focusing on his gig as the Design Director at nytimes.com. Really interesting insight — I have a little designer crush on Khoi and read just about anything about or by him, but I’ve really not heard much about his day job before. Good stuff. Visit site »
As I previously mentioned, I’m on the roster for Andy Clarke’s CSS Eleven, an international group of designers and developers working together to help the W3C’s CSS Working Group in delivering the tools that real-world designers need. I’ve been pretty pessimistic about the W3C lately, and I figured this was my change to try and do something about it, rather than just bitching all the time. I’m a bit cynical as to whether or not it’ll help, but we’ll never know if we don’t try — and like I said, I can’t really complain if I am unwilling to help. Visit site »
Ahh, full circle feels good. After a few years of playing Marathon, I remember sitting in a little theater at Johnson County Community College in Overland Park, Kansas, watching on a projection screen as Bungie introduced their next amazing Mac game — called Halo — during Steve Jobs’ 1999 MacWorld keynote address. Jaws everywhere were hitting the floor in astonishment. Of course, it was only months later that Bungie got bought by Microsoft, who was developing a gaming platform called xBox, and the Halo series became the single biggest reason for its success. It took two years for Halo to finally hit the Mac (and Windows), and the sequels were XBox only. Here’s hoping this means we’ll see Bungie titles on non-Microsoft platforms in the future. Visit site »
Is at the sunset tavern in ballard.