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Fraser Speirs: ‘We Need to Talk About Android’
Grreat piece answering the question “what’s wrong with Android.” i have friends who love their Android devices, but I think Speirs hits the nail on the head when he notes that Android devices are probably fine as long as you’re not thinking beyond the length of your contract. With iOS, you’re buying into a platform, which is more of a long-term decision. With Android, you’re buying a device with a two-year lifespan. The distinction may not matter to you, but it does matter to a lot of folks in a lot of industries (including education, where Speirs is).
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Android Doubles Down on Design
Khoi Vinh on Android’s recent efforts to not only embrace design, but engender a design culture where one doesn’t currently exist.
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‘Like an Army of 41 Shades of Blue’
Terrific piece on the business model for Google’s Android, and especially what it means to Google’s OEM partners,
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Flash Works On Touch-Based Devices (Video)
Adobe Platform Evangelist Lee Brimelow shows how Flash on touch devices handles mouseover (hover) events. It handles them just the same as Safari on iPhone does — it dispatches a mouseover event on the first touch, and a click event on the second.
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Disastrous Flash demo heaps further embarrassment on Adobe
The Telegraph writes up the FlashCamp Seattle debacle with a typically divisive headline. Of all the publications that have ever mentioned my name, I think The Telegraph is probably the most widely-distributed. Crazy.
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On the Android Flash demo at FlashCamp Seattle
Yesterday, I moderated a panel discussion on HTML5 and Flash at FlashCamp Seattle, a nice little event put together by the smart people at Universal Mind. It was a good time. For a web standards-oriented designer/developer like myself, it was cool to see how the other half lives and what drives them. There are a lot of good and talented people in the Flash community, and it was awesome to get to meet some of them. The panel went well, and I’d like to put together a blog entry on the conclusions the panelists were able to draw — but not today. Today, I want to talk about something else that happened at FlashCamp Seattle.
In the opening keynote, Ryan Stewart, a Flash Platform evangelist at Adobe, demoed Flash Player 10.1 running on his Nexus One phone. When I realized he was going to show it, I got excited — I’ve been wanting to see how well Flash really works on a phone for years.
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On Flash
In the days since the iPad’s announcement, there’s been an ongoing discussion going on in web circles about what its lack of support for Flash means for that technology, for Adobe, for video on the web, and frankly, for the web as a whole. I’m not really sure why this debate didn’t rear it’s head when the iPhone was introduced, or when Android was introduced, or when Palm’s WebOS was introduced (since all three didn’t include Flash support), but whatever. The iPad is here and we’re talking about it now, so here are some off-the-cuff, not very well-thought-out thoughts on the matter.
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QuirksBlog: There is no WebKit on Mobile
PPK details the myth that is the idea that “WebKit on mobile is taking over.” His point, which is totally valid, is that while WebKit is indeed becoming the dominant rendering engine on mobile platforms, each of those platforms has distinctly different versions of WebKit, so the idea that if you build for WebKit, all of these devices will render your site the exact same way is a misconception. His point is well taken, if a bit dramatic. It’s true that there are subtle differences between each version, and it’s also true that most people don’t realize this. But, in the real-world, they’re “close enough” that targeting WebKit will generally get you a very similar experience on all these platforms.
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